Programmer à l'école
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Cato est un petit garçon que l'on doit déplacer dans un monde afin qu'il récupère des objets.
Pour faire évoluer Cato, il faut lui donner des ordres. Il y a un mode tutoriel. On peut aussi s'amuser à créer un monde virtuel.
Cato is a little boy who just like every little boy likes to go out and play. One fine day Cato was playing outside when a portal to another world opened up in front of him; a portal to another world!
Cato stepped through and discovered that this world unlike his own didn't follow the same rules. Every time he tried to take a step or an action he'd find himself stuck in place. Stuck that is until he finally discovered the rules in this universe: by writing a program for himself he would be able to overcome all obstacles and learn something new along the way!
Cato stepped through and discovered that this world unlike his own didn't follow the same rules. Every time he tried to take a step or an action he'd find himself stuck in place. Stuck that is until he finally discovered the rules in this universe: by writing a program for himself he would be able to overcome all obstacles and learn something new along the way!
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